Top 10k strings from Your Sinclair - Issue 67 - The Magnificent Seven 04 (1991)(Your Sinclair)(Side B)[a].tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [TZX] (TOSEC-v2007-01-01) /
Back to the directory listing
6 (f+turn*h),( 6 "15")=turn*h 5 (o+g)=turn*h 4 p$=" This would appear to be a": 3 (o+no)=turn*h 3 (o+j)=turn*h 3 (f+turn*h) 3 "15")=turn*h) 2 x 2 p$=" through the door with no": 2 p$=" handle.": 2 p$=" an exit to the east.": 2 d 2 RINVENRQUIT 2 HAS BEEN DEFEATED. 2 GGW_WWWGGG 2 ;"LOADING..." 2 ;" DOUBLE AGENT " 2 (turn*ad+u): 2 (o+u)=turn*h 2 (o+k)=turn*h 2 (ffe+turn)=n 2 (ffe+turn)=j 2 (ffc+turn)=n 2 (ffc+turn)=j 2 (ffc+turn),j: 2 (f+turn*h))-c(no): 2 (f+oth*h),( 2 $$$$$$$$$$$$$$$$$$$$$$$$$$ 2 "64984",turn*h: 2 "14")=turn*h) 2 "14")=turn*h 1 y2Qa!ga"Ra 1 xxxxxxxxxxxx 1 t 1 q$(x,j)="*" 1 q$(x)="*": 1 q$(j)=" What drawer?": 1 q$(j)=" There's a tap on one side": 1 q$(j)=" That's the wrong way round": 1 q$(j)=" Ok. Ready when you are": 1 q$(j)=" Ok. I've thrown the "+c$(no): 1 q$(j)=" Ok. I've got the "+c$(no): 1 q$(j)=" Ok. I dropped the "+c$(no): 1 q$(j)=" Ok-He's now got the "+c$(no): 1 q$(j)=" Looks like plastic": 1 q$(j)=" Long, strong, made of iron": 1 q$(j)=" It's open": 1 q$(j)=" I haven't got a "+c$(no): 1 q$(j)=" I have no "+c$(no, 1 q$(j)=" I drop the "+c$( 1 q$(j)=" I don't see a "+c$(no, 1 q$(j)=" I don't have the "+c$(no): 1 q$(j)=" I already have the "+c$(no): 1 q$(j)=" He doesn't have the "+c$(no): 1 q$(j)=" Don't you mean button?": 1 q$(j)=" Computer access code is...": 1 q$(j)=" About the size of an orange": 1 p88tD(((((4 1 p((((t((p88 1 p$="Sample of MAREGO water"+r$(a(j)+j) 1 p$="Sample of MAREGO rock "+r$(a(g)+j) 1 p$="Crystal power source "+r$(a(k)+j) 1 p$=" with only one trunk in it.": 1 p$=" with a red keypad to the": 1 p$=" with a plain key type lock": 1 p$=" with a luxurious carpet and": 1 p$=" wide corridor, opposite": 1 p$=" which there is running an": 1 p$=" which leads to the south.": 1 p$=" up have collapsed and been": 1 p$=" underground stream.": 1 p$=" types offer exits in all": 1 p$=" the west I hear a humming.": 1 p$=" the square room has a door": 1 p$=" the east exit.": 1 p$=" the door of which looks": 1 p$=" storage room of some kind.": 1 p$=" south, the stairs leading": 1 p$=" some builder's rubble near": 1 p$=" room. The floor is covered": 1 p$=" room with no furniture at": 1 p$=" room undergoing repairs as": 1 p$=" replaced by a ladder. From": 1 p$=" rather strong and sturdy.": 1 p$=" one wall there is a safe,": 1 p$=" one to the west has a blue": 1 p$=" on which rests a glass case": 1 p$=" of shelves seem to be empty": 1 p$=" of a wide corridor which": 1 p$=" of a long wide corridor": 1 p$=" of a long narrow hallway.": 1 p$=" of a long narrow hallway": 1 p$=" noise from the machines. I": 1 p$=" narrow hallway, opposite": 1 p$=" leads to the north. There": 1 p$=" lately. It's cold and damp.": 1 p$=" land, with zilch in sight": 1 p$=" keypad on it.": 1 p$=" it is empty except for some": 1 p$=" is a work bench on which is": 1 p$=" in one corner is a plinth,": 1 p$=" here as there is a humming": 1 p$=" headquarters TELEPORT room.": 1 p$=" down near the east door,": 1 p$=" doors leading off it. The": 1 p$=" directions. A rope hangs": 1 p$=" containing the CRYSTAL.": 1 p$=" can see an oil drum here.": 1 p$=" can see a cupboard which is": 1 p$=" are exits on both sides.": 1 p$=" an impressive computer.": 1 p$=" almost hiding the sign.": 1 p$=" all-Four doors of different": 1 p$=" a very mountainous region.": 1 p$=" a very large boulder.": 1 p$=" This looks like a RESEARCH": 1 p$=" This landing has only two": 1 p$=" This is the famous Crystal": 1 p$=" This is the STRONGROOM. In": 1 p$=" This is the Marego control": 1 p$=" This is bleak and barren": 1 p$=" This is a positively square": 1 p$=" This is a Marego trunk room": 1 p$=" There is an exit to west.": 1 p$=" The way south is obviously ": 1 p$=" The way north is obviously ": 1 p$=" The floor-to-ceiling racks": 1 p$=" The cellar hasn't been used": 1 p$=" STOREROOM of some kind. I": 1 p$=" LABORATORY. Along one wall": 1 p$=" I am outside a building,": 1 p$=" I am now part way along the": 1 p$=" I am now part way along a": 1 p$=" I am now near the SOUTH end": 1 p$=" I am now near the NORTH end": 1 p$=" I am now at the SOUTH end": 1 p$=" I am now at the NORTH end": 1 p$=" I am inside a cave through": 1 p$=" I am in the Generator Room.": 1 p$=" I am at side of a hill in": 1 p$=" DARK ROOM of some kind. It": 1 p$=" At the foot of the hill is": 1 p$=" An old hatch is in floor": 1 p$=" All appears to be OK in": 1 p$= " This small access hall off": 1 no=no-mob: 1 nld(xmd(x{d(x 1 lPLINTmLUMP 1 jHATCHkDRUM 1 j,j;"AGENT 1 REPORT"; 1 g,ac;" FINAL REPORT " 1 ffu-turn)): 1 double 1 dNOTICdRESTOeTRUNKfTRAPDgCELLAhON 1 char 1 c(no))+"to give.": 1 c(no))+"here.": 1 bottle bucket card key device rock hammer cutter CRYSTAL book cork cord lever bottle bucket 1 ae,k;"The crystal has shattered": 1 ac,ad;"established" 1 ab,v;"Communication being"; 1 ab,aa;"Communication lost"; 1 `66#6 #6 # 1 `60#6 #6 # 1 `"{`"}`"u`"w`"y`"[a"]a" 1 `"Ua"ca"ea 1 _HANDL`STOPP 1 X 1 UP HI-SCORE X 2 UP^> 1 WESTERN REG OF FOOTLIEUT-COL SLINGSBY HOPTONS REG HORSE RICHARD ATKTNS 1 WBBBBWWGGGG 1 W. FAIRFAX REG 1 VAROUNWABOUTXRUBBLYSHELFZSHELV[RUBBIYYES 1 There's a hole in the baseSORRY CONTROL I don't understand that. Agent 2 is also here. Agent 1 is also here. TEMPORARILY OUT OF CONTACT ON HOLD ON THE MOVE You are in contact with meHe's got it and won't giveit unless you order him. I can not carry any more. I don't have anything. It seems to be locked. It has been forced open. I can see a book inside. It's empty. Has orange size hole in itIt's not even open. It's too damaged to close.I've found a cord which issuspended from above. Only the cord. Zilch! I don't see a cord here. I've hit it with the leverthe bright light comes on.No fear. I don't like darkOk. I've unlocked it with the key-Inside is a remotecontrol DEVICE for doors. It's already open. Ok. From the beginning....I've no key. It's not even open. Don't waste time with thatlet's get a move on. It has a normal type lock.It's open and inside is a It's ope 1 The crystal's in bucket covered in oil. The bottle's full of waterEmbossed on bottle I read in English no use with oilNothing to which to tie itand.......................I carefully empty it and East is green, west yellowIt's quite soft really. Just what you'd expect. Quite small and open. I It's closed and quite tinyMy mate is holding it. and there's a tap on it. The cord is too short. 1 TZXed by Andrew Barker0 1 THEN START SCENARIO 1 THE ROYLIST OR 1 THE ROYALIST ARMY 1 THE ROYALIST ARMY 1 THE PARLIAMENTARIA 1 T. BALLARDS BRIGADESIR THOMAS BALLARD W. BALFOURS REG SIR WILLIAM BALFOURP. STAPLETONS REG SIR PHILLIP 1 SIR WILLIAM VAUGHANBARNARD ASTLEY BRG.SIR BARNARD ASTLEY SIR G.LISLE BRG. SIR BARNARD ASTLEY NEWARK REG OF HORSESIR M.LANGDALE 1 SIR WILLIAM FARFAX WALLERS REG HORSE EDWARD HARLEY 1 SIR CHARLES LUCAS GORINGS N.HORSE SIR FRANCIS CARNABYWIDDRINGTON HORSE PRINCE RUPERT 1 SELECT BATTLE 1 SECOND PLAYER SCORED:^ 1 SCOTS REG OF FOOT LORD FAIRFAX 1 SCOTS DRAGOONS 1 RUPERTS REG HORSE PRINCE RUPERT 1 RUPERTS REG HORSE LORD MOLYNEUX 1 RUPERTS LIFE GUARD PRINCE RUPERT 1 RUPERTS BLUE COATS COL THOMAS NAPIER ROYALIST REG HORSE LORD MOLYNEUX 1 REGIMENTS ADVANCE 1 REG: IGNORE ADVANC 1 QX63LDK2M3NPDXBRJ48ESA74WCY4PM5LF39FGU7ZE4K8HJ69TM27YQNRUA3TLHAANRFNB8CCC7R2KD9P 1 PRINCE RUPERT REG PRINCE RUPERT 1 PRESS ANY KEY TO CONTINUE.^ 1 PARLIAMENTS ARMY 1 PARLIAMENTARIAN 1 Ok. I levered it open. I can see generator below. I can see a service hatch.Oil flows into the bucket and covers the crystal. Ok. The crystal is in the bucket. It blocks the holeand is submerged in oil. 1 ORDERS NOW COMPLET 1 OBJECTIVE,ENTER "O 1 NORTHERN HORSE 1 NORTHAMPTONS REG EARL OF NORTHAMPTONNEWARK REG OF HORSEKING CHARLES I 1 NEWARK REG OF HORSESIR M.LANGDALE 1 Magazine Covertape 1 MLISTENSEARCOLOOK 1 MANCHESTERS REG LORD MANCHESTER SIR T.FAIRFAX HORSESIR THOMAS FAIRFAX SIR T.FAIRFAX HORSECOL.JOHN LAMBERT SCOTS REG OF HORSE EARL OF EGLINTON JAMES RAMSEY HORSE SIR JAMES RAMSEY COL ESSEX REG FOOT COL CHARLS ESSEX MELDRUMS BRIGADE SIR JOHN MELDRUM LORD FIELDINGS REG LORD FIELDING 1 LIFE GUARD 1 KING CHARLES I 1 In my possession I've got a bucket. RED code is...... 41111 YELLOW code is... 93951 BLUE code is..... 55586 GREEN code is.... 95412 1 IS BREAKING 1 IRETON REG HORSE COM-GEN H.IRETON COL RICHE REG HORSECOM-GEN H.IRETON COL FLEETWOOD HORSECOM-GEN H.IRETON EASTERN ASSOCIATIONCOM-GEN H.IRETON COL PICKERINGS REG S.MAJ-GEN P.SKIPPONCOL MONTAGUES REG S.MAJ-GEN P.SKIPPONTHE FORLORN HOPE S.MAJ-GEN P.SKIPPONCOL PYE REG HORSE LIEUT-GEN CROMWELL COL SHEFFIELD HORSELIEUT-GEN CROMWELL COL PRIDE REG FOOT LIEUT-COL T.PRIDE COL HAMMOND REG LIEUT-COL PRIDE COL RAINSBORE REG LIEUT-COL T.PRIDE COL PRIDE REAR GRD LIEUT-COL PRIDE* 1 I've been to the north andthere's zilch of interest.I don't think there is anyway that I can go up here.I don't think there is anyway I can go down here. I really can't see an exitin a westerly direction. I've nothing with which toopen the door. I'll need something with which to open the door. The door doesn't move at all. It seems to be lockedI've been to the south andthere's zilch of interest I've been to the east and there's zilch of interest I've been to the west and there's zilch of interest I can't really see an exitin a northerly direction I can't really see an exitin a southerly direction I can't really see an exitin an easterly direction No, thank you very much. It's much too steep. I think I need to enter a code into the door keypad 1 HOWARDS REG FOOT SIR THOMAS HOWARD RUPERTS BLUE COATS PRINCE RUPERT, 1 HOPTONS REG OF FOOTSIR RALPH HOPTON CORNISH REG OF PIKESIR BEVIL GRENVILLEWESTERN REG OF FOOTMAJOR SHELDON 1 HOPTON REG FOOT COL M APPLEYARD HOPTON REG FOOT COL EDWARD HOPTON LORD FORTH REG FOOTCOL SIR HENRY BARD LORD FORTH REG FOOTEARL OF BRAINFORD THE QUEENS HORSE LORD JOHN STEWARD HOPTON REG HORSE SIR EDWARD SOTWELL HOPTON REG HORSE SIR JOHN SMYTHE HOPTON REG HORSE SIR HUMPHREY BENET PRINCE MAURICE REG PRINCE RUPERT 1 HI-SCORE LONGEST^:_a* 1 HESILRIGES HORSE S. ARTHUR HESILRIGEHESILRIGES REG FOOTLIEUT-COL J. BIRCH WALLERS REG FOOT SIR WILLIAM WALLER WALLERS REG HORSE SIR WILLIAM BALFOURHESILRIGE REG HORSECAPT JOHN FLEMING HESILRIGE REG HORSECAPT JOHN BUTLER HESILRIGE REG HORSECOL RICHARD NORTON WALLERS REG FOOT LIEUT-COL J BIRCH LONDON TRAINED BANDCOL POTLEY 1 Gxx_G__GGG> 1 GGWWWGBBBGGGWGGG 1 GGGWWGBBBGGWGGGG 1 GGGWGGGGBGGGGWGG 1 GGGGWGGGWWWGGG 1 GERARDS REG OF FOOTCHARLES GERARD 1 GAME OPTIONS^: 1 FIRST PLAYER SCORED:^ 1 FIELDINGS REG FOOT RICHARD FIELDING WENTWORTHS REG FOOTHENRY WENTWORTH WILMOTS REG HORSE LORD WILMOT 1 ENTER SECURITY CODE 1 EL NATHCASTOR PROCYONREGULUSCHORT SPICA KIFFA AKIFFA BANTARESSABIK ALTAIR ALGEDI SKAT DIPHDA MIRA HAMEL ALGOL ALCYONECURSA RIGEL 1 EARL OF NORTHAMPTONCAVALIERS 1 E OTART SC ING 1 Double Agent - Tartan Software 1 DREPLAECUT 1 DO YOU WISH TO BE 1 DENZIL HOLLIS REG DENZIL HOLLIS 1 DAYS 1 Cromwell At War - CCS 1 CW 1 COMPU SCREE!VDU 1 COMPANY RETREATING 1 COMPANY ELIMINATED 1 COMPANY BREAKING 1 COMMANDER ? 1 COL HUGH FRASER EASTERN ASSOCIATIONLIEUT-GEN CROMWELL SCOTS REG OF HORSE COM-GEN VERMUYDEN SCOTS REG OF HORSE MAJ-GEN. D.LESLIE SCOTS REG OF HORSE LORD KIRKUDBRIGHT SCOTS REG OF HORSE EARL OF BALCARRES MANCHESTRS REG FOOTEARL OF CRAWFORD LORD FAIRFAXS REG EARL OF CRAWFORD SCOTS REG OF FOOT LIEUT-GEN BAILLIE SCOTS REG OF FOOT MAJ-GEN. LUMSDEN FAIRFAX REG OF FOOTLORD FAIRFAX 1 CODE OK - NICE TO SEE YOU, PILOT 1 CODE INVALID - INTRUDER DETECTED 1 CHARGE OR FOLLOW ? 1 BYRONS REG OF FOOT NICHOLAS BYRON 1 BYRONS REG FOOT COL THOMAS NAPIER NEWCASTLE REG FOOT SIR F.MACKWORTH BLAKESTONES HORSE SIR W.BLAKESTONE RUPERT REG OF FOOT COL.HENRY TILLIER GORINGS N.HORSE JOHN FRESCHVILLE GORINGS N.HORSE ROWLAND EYRE 1 BYRON REG OF HORSE LORD BYRON 1 BUILDaREDESQTOM 1 BRESTO:PRISEA 1 BELASYSE REG FOOT JOHN BELASYSE 1 BAGGAGE TRAIN 1 B1 1 An empty plastic BOTTLE A yellow battered BUCKET A plastic-like key CARD A small brass safe KEY A door opening DEVICE A sample of ROCK A heavy builder's HAMMER A diamond glass CUTTER The all powerful CRYSTAL A black code BOOK A round piece of CORK A length of CORD A long strong tyre LEVER A BOTTLE full of water Crystal in the BUCKET Here there is....... 1 Adastra 1 Ad Astra - Hewson 1 ARTILLERY BATTERY 1 ARMY IS BREAKING 1 AD ASTRA^: 1 @THROW/LEVERAUSE 1 ?~~~~w~?~~~? 1 ?wo}ww?ww~~???o{ww{ 1 =GERRA>CAMPB?GORDO@BRIDGAKELLYBMAUGHCWALKEDMUELLEPROBEF95412G41111H93951I55586JWAIT 1 ;"and press a key" 1 ;"Your starship has been sent to the planet MAREGO to help over- come a rebel invading force froma dying planet." 1 ;"Your exploration party has been captured, tortured and killed bythe rebels but two agents did manage to escape." 1 ;"You are aware that one of the surviving agents is strong but does not read or speak the MAREGO language, whereas the other agent is the intellectual type and does understand the language." 1 ;"The rebel force brought with them a crystal source of power which is slowly polluting the air, soil and water of MAREGO such that the inhabitants will soon be unable to support life." 1 ;"The power of the crystal is so great that on MAREGO it must be stored under oil to reduce it's effect." 1 ;"The planet MAREGO is similar to EARTH and the secondary task of the misson was to obtain samplesof rock and water for analysis, and if at all possible to returnwith the crystal." 1 ;"Redescribe or R will order the agent to repeat the description of what he can see." 1 ;"Read instructions? Y/N" 1 ;"If necessary individual contact can be maintained by the use of "; 1 ;"If it is completely exposed to the atmosphere for even a short period of time it will surely disintegrate with disastrous results." 1 ;"For words of more than 5 lettersat least the first 5 letters must be entered. As an aid to maintaining control the colour of the input section will match that of the colour of the location description of the one with whom you are in contact." 1 ;"Due to the treatment which they received they are now incapable of original thought or action, but both still have in-built communicators and will follow simple one or two word orders issued from the control consule on the mother ship." 1 ;"As usual movement instructions can be abbreviated to the initial letter. Normal inputs should consist of TWO words." 1 ;"After a movement instruction to one agent contact will transfer automatically to the other." 1 ;" tape in about 25 seconds " 1 ;" for one agent while the other receives a series of instructions. Contact with the agent"; 1 ;" can be regained by entering either"; 1 ;" STOP TAPE " 1 ;" Press a key to continue " 1 ;" Press a key and restart tape " 1 ;" NOW LOADING " 1 ;" GAME PLAYING HINTS " 1 ;" From TARTAN SOFTWARE " 1 ;" DOUBLE AGENT " 1 ;" Be prepared to stop the "; 1 ;" ""ON HOLD"""; 1 ;" ""1"""; 1 ;" WELCOME " 1 :YELLO;BLUE 1 8STORE9RECAL:TILT 1 888888888888888888D 1 8 TO THE STARS^ 1 7 CURSOR TYPE^ 1 6 SINCLAIR + 2^ 1 5REDES%CLOSE6SHUT 1 5RECAL6SWITC7PAGES8LADDE9RED 1 5 SINCLAIR + 1^ 1 46246H57366I76286J 1 4(((((((((((((((p 1 4((((((((((((((((p 1 4(((((((((((((((((p 1 4 MARSTON MOOR 1644 1 4 KEMPSTON^ 1 3 CHERITON 1 3 KEYBOARD^ 1 2 LANSDOWN 1 2 2 PLAYERS^ 1 1 EDGE HILL 1 1 1 PLAYER^ 1 0STEAD0SWITC1UNTIE2TO 1 0FLOOR1CARPE2STAIR3BUTTO4HOLE 1 -EMPTYFREPAI-REMOV.HOLD 1 *DOORS+KEYPA,GENER-LANDI.GLASS/CASE 1 * * * * * * * * * * * * A BUCKET with cord attached A heavy wooden LADDER 1 )LOWER*YES 1 (turn*ad): 1 (pbs+y-j)): 1 (pbs+y-j)), 1 (p+x),(c+x): 1 (o+no)=h*turn 1 (o+no),tx: 1 (o+no),turn*h: 1 (o+no),oth*h 1 (o+j)=turn*h) 1 (o+g),turn*h: 1 (ffe+turn),j: 1 (f+turn+q): 1 (f+turn*h),n 1 (f+turn*h))-c(no) 1 (f+turn*h))-c(af) 1 (f+turn*h))-c(ae): 1 (f+turn*h))+c(no) 1 (f+q+turn): 1 (f+oth*h)+c(no) 1 (f+oth*h))-c(no) 1 (f+oth*h))+c(no) 1 (((((((((p 1 %STREA&WATER'CORRI(SAFE 1 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1 $$$$$$$$$$$$$$$$$$$$$$$$$$$$ 1 $$$$$$$$$$$$$$$$$$$$ 1 $$$$$$$$$$$$$ 1 $$$$$$$$$$$$ 1 $$$$$$$$$$ 1 #INSER$GIVE 1 "8000"+ad* 1 "64115",no: 1 "64115",no 1 "63207"+x),y+ 1 "55"+no),j: 1 "54399",x: 1 "30"-x;p$(j 1 "28")=" ": 1 "20",j;" Start tape and press any key ": 1 "20",j;" No SAVEd data, so no LOAD! ": 1 "20",j;" Press any key to restart " 1 "19",j;" COMMAND INPUT CONSOLE ": 1 "17";"AGENT 2 REPORT" 1 "17",u;" MISSION INCOMPLETE ": 1 "17",u;" MISSION COMPLETE ": 1 "15"),turn*h: 1 "146"+no*g: 1 "145"+no*g: 1 "14")=turn*h)) 1 "132"+turn: 1 "1000"+vb*i 1 !Your Sinclair (Issue 67) - Side B 1 !HALLW"HILLS#BOULD$CAVE 1 rather strong and sturdy.x 1 closed at the moment. open at the moment. is rather dim in here. is quite bright in here. which is firmly closed. which is now open. 1 can be used forthe temporary situation. 1 are used for tape storage and retrieval while 1 Think again CONTROL! P 1 STATION APPROACHING 1 STATION : AAAA 1 MOVE CURSOR OVER 1 Gerrard Campbell Gordo Bridge Kelly Maughan Walker Mueller Probe 1 ENTER!SEARC"TURN 1 SUMMONED 1 MESSENGER BEING 1 NO YES